VR - Disturbing the Field
This is an interactive and immersive experience playing with particles in a flow field. This is an experience where the user gets to appreciate the beauty of the field of particles in virtual reality and disturb it by moving the controller.
This experience was created with the desire to experience and interact with generative art in new ways. Flow fields are very organic shapes in generative design, they are achieved with different types of noise.
Created for the call for projects in art and technology by Stereolux, La Gaîté Lyrique and Electroni[k], Spectre is an interactive installation in which visitors are invited to pass through. While they move between the tubes, the change in the electromagnetic field caused by the movement changes the light intensity. The goal of this installation is to show the invisible waves around us. In addition to the design, wrote a technical spec sheet and established a production budget.
ECHO is an interactive screen at the junction of art and technology that provides interactive and generative visuals that can be placed anywhere. They are interactive but do not require touching of the screen itself, it uses infrared sensors.
Creation of visuals for Lucion Media, collaborator on the Living Connections project by Moment Factory. At the beginning of the project, experimented and developed interactive visuals that changed with the weather, the mood of the city and the activity of #mtlmoments on Twitter.
IoT project, the Detonacube is a two-player game where the goal is the defuse the bomb before the end of the timer. Each face of the cube has a puzzle that needs to be solved by the first player while the second player has a tablet with the instructions on how to solve the puzzles and tells them to the first player.
For my master’s thesis and my end of studies project, I worked on the use of robots for people suffering from Alzheimer’s disease and their caregivers. The project started by findings in social robotics that showed that robots were mostly used in commercial context to attract attention and not in contexts useful for the users. Given the peculiar characteristics of the robot like sparking emotions and engaging easily with people even if they are not used to computers or phones, I decided to address the different problems people suffering of Alzheimer and their caregivers are going through and how the robot can give more autonomy to the patient. Iko is the final robot that resulted from the research and the end of studies project.
Ent(r)er is an interactive installation where the visitor is brought to the virtual world through the pixelation of themselves in front of a green screen. It was created for the open house of l'École de design Nantes Atlantique.
This is a few of the generative art pieces I produced over the years. I work on generative visuals as well as interactive installations where the visitor is part of the artwork.
Newton’s Wars is a space shooter game where the gravity of the planets changes the direction of the bullets. Phaser.js library is the game engine and everything from the game mechanics to the old school graphics and the multiplayer online with a Node.js server was created from scratch. The animation at the beginning was created using Tweenmax.js.
ROBOTS IN QUALITY EDUCATION
Created for the IxDA Student Challenge on the theme of quality education. The idea behind this project is to use robots as telepresence devices to make varied and quality education available anywhere in the world. The robot offers an alternative to the usual online class by being more captivating with its movement like a real teacher in a class, by offering the possibility to follow a class with multiple students in the same room and by making interactions with a distant teacher more natural.
Absence is a project that suggests a rethinking of our position of human as a form of anomaly for an AI. This installation acts as a virtual assistant that helps by correcting your pictures from anomaly and actually removes the human. This project was presented for the digital section of Pica Magazine.
Proposal of mapping for a fashion show by CASTELBAJAC. Project executed in a one-week workshop between scenography and interaction designers.
Interview for l’École de Design Nantes Atlantique about my motivations and my years at the school.Watch the interview
THE ECONOMIC VALUE OF DESIGN
Designers are usually comfortable with the technical dimension of their projects, but much less with the economic dimension. Design is in the heart of the development of many products and services, but what is the economic impact of design? What is the return on investing in design? Finally, what opportunities are there for designers with a better economic knowledge.Read the article (in French)